AI Insights · Timothy · July 2021
Top 5 Fidget Toys Games on iOS in Central America Q2 2021
In Q2 2021, the top 5 fidget toy games on iOS in Central America showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In the second quarter of 2021, the top 5 fidget toy games on iOS in Central America delivered notable performances in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Fidget Toys 3D by Tran Dinh Hung saw a significant rise in weekly downloads, peaking at over 5.3K in the last week of May. The app's weekly active users also showed an upward trend, starting from 45 in late March and reaching over 10.5K by the end of June. Revenue, however, remained modest, with a noticeable peak at $23 in the week of May 31st.
Slime it: Slime Game Simulator from Slime4Fun experienced a steady increase in weekly revenue, culminating at approximately $1.2K in the final week of June. The app's downloads fluctuated, peaking at 4.9K in mid-April before stabilizing around 2.3K towards the end of the quarter. Active users followed a similar trend, increasing from 3.1K in early April to nearly 9.9K by the end of June.
ASMR Studio 3D: Ultimate Relax by ALICTUS YAZILIM A.S. showed a late surge in downloads, reaching nearly 3.9K in mid-June, just a month after its release. Active users also grew, peaking at over 1.4K in the same period, although the app did not generate any revenue during this quarter.
Bubble Ouch: Pop it Fidgets from WANNA PLAY GAMES LTD, released in late June, quickly gained traction with downloads surging to over 16K in the last week of June. The app’s active users jumped from 1.1K to over 12.6K within the same period, although it did not generate revenue in Q2.
Sensory Fidget Toys No Anxiety by Shanze Shafique experienced a decline in both downloads and active users throughout the quarter. Downloads dropped from 484 in late March to 116 by the end of June, while active users decreased from 751 to 373 in the same timeframe. Revenue was minimal, with only a few peaks in late March and early April.
For more detailed insights into app performance and trends, visit Sensor Tower.